Boxed In is short little game I put together and blueprinted in Unreal. The game features pickups and a end game cutscene. Loosely based off of a Twilight Zone episode, the premise is you wake up one day in a strange world that seems more and more off as you go further. 
Except for the pick up objects, the assets were either downloaded, generated from City Engine, or made from Google Earth with photogrammetry.
Cinematic
Walkthrough
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