Hairs models created in summer of 2017 with the intent of modding them in some of my favorite games, including Fallout 4, Fallout: New Vegas, and Oblivion.
References I used and concepts I created for these hairstyles.​​​​​​​
Here is the original five hairstyles I made, implemented into Fallout 4.
I soon after ported my hairstyles into The Elder Scrolls IV: Oblivion.
This is the geometry of "Zella Ponytail." To make the hair meshes, each strand I would create a live curve in Maya on a similar shaped hairstyle model, make the second curve, rebuild the curves, and loft them. The textures had many UV shells stacks on locks of hair, I made these from scratch as well. The hairs took 25 - 12 hours to model each, and additional hours to convert to each game.​​​​​​​
After modeling the hair and making the texture, I would convert the .obj into .nif in 3DS Max, the mesh type that works in Bethesda games. I'd weight the cloth bones and link up the material files with various modder specific programs and create/edit an .esp, which is a plugin that makes mods appear in a game.​​​​​​​
These are the grayscale diffuse and normal maps of Zella Ponytail. I used brushes and blur techniques in Photoshop to make the hair textures.
In addition, I added the feature to these hairstyle that would make them compatible with hats, and weighted them to cloth bones so they'd move with the character.
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